Tuesday, July 12, 2011

Some Rugby Rules and Terms simplified



What is a Scrum:
It is a way of restarting the game, either after an accidental
infringement or (in rugby league only) when the ball has gone out of
play. Scrums occur more often, and are of greater importance, in union
than in league (explain to us what is union and what is league)
In goal:
The zone in which a try is scored; worth five points, a try is
scored when the player grounds the ball in the opposing in goal.
 
What is a Ruck:
A play when the ball is on the ground and the players on both teams
pile on top of it to gain possession of it.


5 m line:
Line parallel to the touch line and 5 m from it; it marks the
position of the first player in a line-out formation.
 

10 m line:
Line parallel to the halfway line and 10 m from it; it marks
the minimum distance the ball must travel during the kickoff.
15 m line:
Line parallel to the touch line and 15 m from it; a player
is not allowed to stand behind this line during a line-out.
 
22 m line:
Line parallel to the goal line and 22 m from it; it is where
the ball is put back into play after a kickoff.
Halfway line: Line separating the field into two sides, one for each
team; the kickoff is held on the halfway line.
 
Goal line:

Line marking the start of the in-goal zone.
 
Dead ball line:

Line marking the end of the in-goal zone.
 

Goal Frame:

Posts consisting of two uprights and a crossbar; a team scores
points by kicking the ball between the uprights.
 
Touch line:

Line along the sides of the playing field; when the ball
crosses this line, it is thrown back into play by a line-out.
 
 
Touch judge:

Official whose role includes signalling when the ball
leaves the field of play and when a field goal is scored (the ball
passes between the goals posts and over the crossbar).
 
Referee:

Official responsible for applying the rules; this individual
keeps track of time, signals infractions and can expel a player from a
game.

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